The Oregon Trail: 3rd Edition

Not even nostalgia can save this one


I grew up playing through various installments in The Oregon Trail series, and remember them with some fondness. So when I unearthed The Oregon Trail: 3rd Edition’s 3-disc CD-ROM box at my parents house, I had to bring it home and see if I could get it working. And surprisingly, I did get it to run successfully after only a few tweaks of the compatibility settings. It comically runs at 640x480 on my 1440p display, but it works which isn’t bad for a 25 year old game.

The premise of the game is to form a wagon party with some number of strangers, buy supplies, then head west on the Oregon Trail. It’s a long journey through a handful of settlements where you can trade with other people or resupply at a store. You can fish, hunt, or forage for edible plants. And of course there will be countless random events along the way.

The major innovation this installment brought to the series was 3D environments you could explore, and full-motion video clips of characters in the world. You could only point-and-click around what I believe are pre-rendered images, but being able to turn around in a hotel lobby to talk to different potential party members was a new trick. Clicking on a person triggers a recorded video clip; each person might have one thing to say, or a handful if you kept clicking on them. This was so demanding that the first CD is only used for the starting city, where most of the 3D environments and characters appear.

Unfortunately, it appears they put most of the budget into the visuals and not into basic game-play design. Here are some of the most outrageous complaints I have:

Basically, the game play loop is watching a random looped video clip (e.g. a wagon wheel rolling through mud, a wolf howling in a field) on the screen while the red line moves along the map on another part of the screen. Every now and then a random event will occur, with several choices which may or may not make a difference. I slogged through to the end and got a low score due to excessive death in my party, poor health, low cash, and a long journey. At least we had high morale, so that’s something.

The main issue is that there’s little to no feedback about how you are doing, so all you can do is react to events as they pop up. Which might have been interesting in 1997 but doesn’t really hold up today, even as an edutainment game.

Not recommended.